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What is Operating System?

Description of Operating System;
|| A mobile operating system (mobile OS) is the system that controls a smart-phone, tablet, PDA, or other mobile device. Modern mobile operating systems combine the features of a personal computer operating systems with touch-screen, cellular, Bluetooth, WiFi, GPS mobile navigation, camera, video camera, speech recognition, voice recorder, music player, near field communication, personal digital assistant (PDA), and other features.
A smart device is an electronic device that is cordless (unless while being charged), mobile (easily transportable), always connected (via WiFi, 3G, 4G etc.) and is capable of voice and video communication, internet browsing, geo-location (for search purposes) and that can operate to some extent autonomously. It is widely believed that these types of devices will outnumber any other forms of smart computing and communication in a very short time.
Smart Phones use many different operating systems. 
 The evolution of smart devices has accelerated exponentially since the beginning of this century and this trend continues to grow in significance. Mobility has already become an essential part of our daily lives and the future will certainly bring natural interface between humans and the smart devices that will surrounded them in every environment. Behind this phenomenon is the general desire to not only have easy access to information, but to share that information, to pay for purchases, to access entertainment, to seek products, to buy them and more and all this just by pushing the buttons on a single, handheld device. There is a strong relationship between technology and equipment; they are developing together, side by side, and getting smarter and smarter. These increasingly smarter devices are our interface with a world of technology content, applications and services; they let us interact with technology and reap its benefits. Now, we are looking forward to the general availability of smart communications machine to machine between smart devices.
Technology has squeezed the functions of  four different devices and merged them into one This process of shrinkage is putting a world of functions, and the world itself, in the pockets of more and more people each day. The escalating demand for shrinking devices that combine portability and functionality is pushing the growth of advanced semiconductor manufacturing. Equipment manufacturers are doing extensive research in the field of surface mount device (SMD) manufacturing technologies. SMDs facilitate quick and inexpensive manufacturing of electronic equipment; they are a significant source of competitive advantage in sectors such as consumer electronics, automotive, education, healthcare and other industries as well.
The demand is increasing for a wide variety of micro-devices, so vendors are hard-pressed to furnish everything required to fill global distribution and supply chains.  European Platform for Micro & Nanomanufacturing Shrinking equipment is playing a pivotal role in social and economic development; it broadens access to healthcare, education and other essential social services by providing the platforms that enable organizations to meet community needs.
As ICT technology advances, we see growing connectivity among smart devices computers, mobile phones and even televisions. With the widespread penetration of mobile phones and other handheld devices that connect to the Internet, nearly 4 billion people worldwide have some level of access to computing. Coupled with powerful and feature rich software applications these smart devices are helping to bridge rural urban digital divide. The convergence of device connectivity and software innovation is enabling a greater number of people and organizations around the world to access information and to communicate and collaborate in more powerful ways.
Large emerging markets such as China and India are exploring the potential of smart devices to improve healthcare services. These countries are generating tremendous demand for affordable and reliable smart medical devices to improve the treatment and care of millions of patients. Today, medical device designers are devising new equipment to enhance their diagnostic, monitoring, and treatment capabilities.
They are putting the capabilities of clinical devices into portable units the size of a cell phone. Healthcare sector equipment shrinkage now let healthcare workers carry tools, which once required huge machine installations in hospitals, to provide sophisticated services in remote areas.
The education sector is also readily adopting and and utilizing small, handy, teaching-aids and gadgets. The production of low cost, small, laptops has greatly changed the paradigm of ICT-enabled education, especially in the developing world.
The consumer, though, is more concerned with the issues of reliability, power consumption, security, privacy and safety associated with smart devices. The shrinkage of equipment has changed the world we live in today the way we communicate, network and interact with others and will continue to do so for the foreseeable future.
Many studies had been done to clarify or understand the theoretical relationships between system design for mobile computing, human behaviors, social attributions, and interaction outcome. As conclusions we can say; doubt that our inevitable future is to become a machinelike collective society. How devices are used is not determined by their creators alone. Individuals influence how devices are used, and humans can be tenaciously social creatures. Given the importance of social relationships in our lives, we may adopt only those devices that support, rather than inhibit, such relationships.
With the substantial amount of skepticism related to technology, such findings seem to counterbalance the immediate threat that a thoroughly computerized future appears to hold. However, apart from personal prejudices, the wide range of social consequences that pervasive computing may have will certainly need to be addressed in future systems and debates.
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There will be 1000 devices per person within a decade? Our surroundings at the office, home and in public places will be almost polluted with embedded electronics. If they are smart enough, the devices will be able to find each other and share information and tasks within a local smart space. A smart space can operate on a stand-alone basis, sometimes even without contacting Internet services. In order to function, smart spaces require a common communication language and semantics between the devices.
From the end point of the vision, we see a ubiquitous world in which it may be difficult to tell the difference between real and virtual objects. People will attend meetings at which participants are spread around the world, with some showing themselves as digital holographic avatar images. The same meeting will be held simultaneously in a virtual life, e.g., in a Second Life, so it will be the people’s own choice how they participate. There will be holographic objects in rooms showing news, information and infotainment.
Communication between people has broadened with the aid of the Internet and other digital communication methods. Social media have become part of people’s everyday lives. People’s voices can be heard more broadly and equally than ever before.
The number of users of social media services continues to grow. For example, Facebook has more than 500 million users, of which 150 million use the service with a smart device. The mobile dimension links users live to the services much more efficiently than over a computer.
Part of the teaching in schools and universities is carried out with video or web courses. Laptops and smart devices are used by students for their personal use but are not integrated into the teacher’s material or teaching not yet, only few are using it.
IT systems are not generally interoperable. For example, heavy integration is needed to pass patient information between healthcare units.
 We have more and more meetings with people around the globe over long distances and less time is wasted travelling. Video, web and phone meetings are a good and cost-effective alternative to travelling.
Young people do not remember a time without the Internet and smart devices. They are ‘connected to the Internet’ from birth. They meet their friends more and more on the net more than in real life.
The interactive media devices have had a change tendency towards psychological and social aspects of human behavior, leading to a more voluntary sharing of personal and private information.
 A tendency to spend an increasing amount of time on the Internet, which is time away from that used to read, play and exercise, etc.
These changes also affect sectors of services like the postal service and media information outlets. There are fewer letters and newspapers to deliver to homes due to the Internet. Less paper bills are sent, instead bills and shopping are paid for directly on the Internet creating an ever growing virtual world. People often read newspapers on line nowadays. The big advantage of this services is not only the speed at which the information is transferred but also the interactive aspect has increase much value as opposed to the one way stream of information provided previously by the different services.
One of the disadvantages is the identification and the security aspect, which are exposed to an almost organic flow of viruses, resulting in persons having different user names and accounts for home, work and hobbies. No one can remember all the passwords and PINs anymore without yellow post-it notes. Smart device and smart card technology provide one practical solution to this challenge.
We will carry a smart device with us at all times which gives us essential information and connectivity to the internet that we can no longer live without. The only thing people would take to a desert island would be their personal device.
In healthcare, it will become the norm to contact doctors and nurses over the Internet, for example, taking a Skype video call to a local hospital in the case of illness.
In a near future we can predict
Schools will disappear as teaching will be carried out everywhere the students are. Schools will not be able to keep up with the hard-paced development of the digital world. Lectures will be consumed at home or on the move.
It will not be considered needed, trendy or righteous to travel. Real life telepresence will be used instead of travel. At first, this will be based on holographic technologies, but later brain implants will give a very realistic feeling of presence anywhere in the world making the basis of needed information to any local presence available. In opposite sense much education and training skills can be provided trough out the world. i.e. under-developed countries, hard accessible places: Jungle, polar regions, remote locations, etc. 
Embedded electronics will be the main source of new electronics in our lives.
Devices will have common ‘languages’ to exchange information and understand each other at a semantic level.
Products will be smart and able to store and present information through their lifecycles. For example, a car will carry information from the factory (who made it, which parts were integrated), on transport (any scratches or drops during the cargo), on a shop (who test drove it), on use (owners, services, faults) and, in the end, which parts can be recycled.  Energy will continue to be a scarce resource, and the production, transfer, storage and use will be optimized with a smart grid and energy harvesting technologies.  Smart devices will provide us with digital sense and means to interact with virtual worlds. Ever-present and fluent connectivity to the Internet will become so self-evident that the providing technologies and wireless networks disappear from the users’ knowledge. Similarly, the cloud will be hidden from the users. Data, applications and services will be there somewhere.
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- If some people live in 21century & can buy it; but don’t use smart-phones they are not human!
Cause humanity is depend on Technology, Cause we are Q.Computer.



Also Humans have Operating System.... Read more.




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