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| Neural Net. - Computer Net. - Information |


Natural Network

Brief Introduction of Neural Networks & Control Center(Brain);
|| The brain is the control centre of human’s body and it sits in the skull at the top of spinal cord.
Brain is the most powerful & cleverest system in body. It acts quickly and accurately, it is too complex that scientists believe many actions of brain is unknown yet.
It collects all of the signals inside the body or from outside of body constantly and then sent a suitable order. Hearing, tasting, smelling, touching, seeing & moving are senses which get information for brain. These information are making neural signals. Neural signals cross nerve cells all over the body when get order from brain.
Brain has three important parts:
1- The cerebrum; which has two parts, the left and right cerebral hemispheres.
This area of the brain is involved in several functions of the body, like perception, thought, judgment, imagination, and decision. It includes about 10 billion neurons, with about 50 trillion synapses! It has four areas which called Lobes. Each lobe does its special task. For example neural signals of eyes, sent to Occipital Lobes or opinion and personality processing center is Frontal lobe.
2 - The cerebellum;
The cerebellum is under the cerebrum that does some important Task like learning & body’s balance. It gets the signals from muscles, Joints & skin by helping brain & spinal cord and after data processing sends an order.
3- The brain stem that controls a lot of the 'automatic' actions of the body such as breathing and heart beat, and links the brain to the spinal cord and the rest of the body.
The brain and spinal cord together make up the central nervous system (CNS).
The spinal cord has three major functions: as a conduit for motor information, which travels down the spinal cord, as a conduit for sensory information in the reverse direction, and as a center for coordinating certain reflexes.

Neuron cells
Brain and spinal cord are made a big group of neuron cells that estimated only a brain has 100 billion neurons.
A neuron is an electrochemical cell that Irritated easily. It transmits information by electrical and chemical signals. Neurons connect to each other to form neural networks, called Peripheral Nervous System (PNS).
All neurons are electrically excitable. Ions motion such as sodium, potassium, chloride, and calcium produce voltage gradients across neuron's membranes. Voltage gradients changing generate electrical Signals-called an action potential that cross all over the neuron. When action potential arrive the end of cell's axon, synaptic connections with other cells are acted. In synapses chemical molecules release and cause action potential at the next neuron.
There are 3 types of neurons:
1- Motor neurons, receive signals from the Central Nervous System to muscles, glands & elsewhere in the body.
2- Sensory neurons, respond to touch, sound, light and other sensory organs that then send signals to CNS. This neuron has long dendrites & short axon.
3- Relay Neuron, located within the brain and spinal cord, relay neurons transmit the electrical impulses generated by the stimuli to other nerves.
||



Description of Neural Network by Miriam Strauss;
||Artificial neural networks are systems implemented on computer programs as specialized hardware or sophisticated software that loosely model the learning and remembering functions of the human brain. They are an attempt to simulate the multiple layers of processing elements in the brain, called neurons. These elements are implemented in such a way so that the layers can learn from prior experience and remember their outputs. In this way, the system can learn to recognize certain patterns and situations and apply these to certain priorities and output appropriate results. These types of neural networks can be used in many important situations such as priority in an emergency room, for financial assistance, and any type of pattern recognition such as handwritten or text to speech recognition.
The most basic elements of a neural network, the artificial neurons, are modeled after the neurons of the brain. The real neuron is composed of four parts: the dendrites, soma, axon, and the synapse. The dendrites receive input from other neuron's synapses, the soma processes the information received, the axon carries the action potential which fires the neuron when a threshold is breached, and the synapse is where the neuron sends its output, which are in the form of neurotransmitters, to the dendrites of other neurons. Each neuron in the human brain can connect with up to 200,000 other neurons. The power and processing of the human brain comes from a multitude of these basic components and the many thousands of connections between them.
The artificial neurons simulate the four basic functions of the real neuron. The artificial neuron is much simpler than the neuron of the brain. It takes inputs just as the real neuron but also multiplies these inputs by a weight value. Then they are sent to a processing unit which does what it needs to do to the value and then sends this value to the output path. In the simplest case, the products of these values are simply summed up and then put through a transfer process and output. This is the basic building block of all artificial neural networks, although there are many different implementations of this simple block and fundamental differences which allow for different artificial networks to be built.
The neurons are constructed in many different layers. There is an input layer which receives the inputs from the world or user, then there are hidden layers, sometimes many, that are only connected to other layers and not the real world; and finally there is the output layer which sends the results to the world or user. Neurons that are grouped into layers can be connected to other neurons on their layers and to neurons of other layers. When the input layers receives input, it produces an output, which then is the input of the neurons it is connected to, and then they in their turn produce an output to other neurons. This continues until a certain condition is met and then the results are output.
The brain basically learns from prior experience. Artificial neural networks change their connection weights, usually by training, which causes the network to learn the problem to a solution. So when a system learns a new solution, it changes the connection weights to the inputs of some or all of the artificial neurons of the system. Network systems learn this by being put through training, which usually consists of being given inputs and then feedback on how they do on the outputs. The network uses this feedback information to adjust the weights to its neurons to better solve the problem. There are a few good training methods, but the best seems to be by back propagation. In back propagation, feedback is given and then fed back through the layers so that each of the neurons involved may change their weights. This improves performance and proves to be the best form of learning. Neural networks may also be used on-line or off-line. Off-line is a form where the neurons are taught information in a domain and then when in use, they no longer change their weights. This is the most common type of neural network. In the on-line form, the neural networks are taught originally and then continue to learn while in use. This design is much more complicated in design than the off-line form.
Neural networks are performing successfully where other methods do not recognize nor match complicated, vague, or incomplete patterns. Neural networks have been applied in solving a wide variety of problems. One of the most used methods for neural networks is to tell of what will most likely happen. One use is in emergency rooms where it can become so hectic and priorities are sometimes hard to find for humans that the neural network can place priorities and enable a more successful operation in the emergency room. Neural networks are also used in financial institutions where recommendations for financial plans can be acquired. One very important use that the government uses neural networks for is the device called Snoop. Snoop is installed as a bomb detector in some U.S. airports. It uses a neural network that can determine the presence of certain compounds from the chemical configurations of their components. This is a type of recognition system that only a neural network can perform.
Neural networks are important because they can be used in a variety of situations in which other means are not possible. They can be used for prediction analysis and recognition. Not only can they outperform other means, they also can be taught to perform on different input or even taught while performing the tasks they have already learned. In the future, they will be able to teach themselves and to learn infinitely many things. This will allow for a more generalized neural network to be created without all the trial and error processes and it will be able to be applied to any situation and can learn any other situations. This is the main idea behind building computer systems that can learn and have Artificial Intelligence.
Recently, as an example, a new research have determined the complete wiring diagram for the part of the nervous system controlling mating in the male roundworm Caenorhabditis elegance, an animal model intensively studied by scientists worldwide.
The study represents a major contribution to the new field of connectomics, the effort to map the myriad neural connections in a brain, brain region or nervous system to find the specific nerve connections responsible for particular behaviors. A long-term goal of connectomics is to map the human connectome all the nerve connections within the human brain.
The Einstein scientists solved the structure of the male worm's neural mating circuits by developing software that they used to analyze serial electron micrographs that other scientists had taken of the region. They found that male mating requires 144 neurons, nearly half the worm's total number and their paper describes the connections between those 144 neurons and 64 muscles involving some 8,000 synapses. A synapse is the junction at which one neuron (nerve cell) passes an electrical or chemical signal to another neuron.
As we can see that the structure of a network has spatial characteristics that help explain how it exerts neural control over the multi step decision making process involved in mating.
Neural networks take a different approach to problem solving than that of conventional computers. Conventional computers use an algorithmic approach i.e. the computer follows a set of instructions in order to solve a problem. Unless the specific steps that the computer needs to follow are known the computer cannot solve the problem. That restricts the problem solving capability of conventional computers to problems that we already understand and know how to solve. But computers would be so much more useful if they could do things that we don't exactly know how to do.
Neural networks process information in a similar way the human brain does. The network is composed of a large number of highly interconnected processing elements (neurons) working in parallel to solve a specific problem. Neural networks learn by example. They cannot be programmed to perform a specific task. The examples must be selected carefully otherwise useful time is wasted or even worse the network might be functioning incorrectly. The disadvantage is that because the network finds out how to solve the problem by itself, its operation can be unpredictable.
On the other hand, conventional computers use a cognitive approach to problem solving; the way the problem is solved must be known and stated in small unambiguous instructions. These instructions are then converted to a high level language program and then into machine code that the computer can understand. These machines are totally predictable; if anything goes wrong, it is due to a software or hardware fault.
Neural networks and conventional algorithmic computers are not in competition but complement each other. There are tasks are more suited to an algorithmic approach like arithmetic operations and tasks that are more suited to neural networks. Even more, a large number of tasks, require systems that use a combination of the two approaches (normally a conventional computer is used to supervise the neural network) in order to perform at maximum efficiency.
||


Both Neural Net. & Computer Net. are about how components (clients) communicate together.
A Client as user in computer network cannot order server to do something more than its permissions, as such a cell cannot order a cell in brain. cause brain is Administrator and each parts of it are as user with Administrator Privilege. And there is policy! like group policy and local policy & etc. in computer net to set permissions and state, to define important system with some special features and properties.
Like Heart as a pumping system of Oxygen and energy. but cells of skin is not important like heart cause always they are changing. but if there s virus in surface system (like skin) it can effect on all internal network.
like skin concern.
In  Part1 of We are Quantum Computer, you can find some more informatique viewpoint on network in society.

Now check these Scientific explanation & compare with these two essays;









| Measure – Relativity - Illusion |

What we See & What we Observe!


Description of illusion;
||That the ancients sensed the existence or possibility of optical illusions is evidenced by the fact that they tried to draw and to paint although their inability to observe carefully is indicated by the absence of true shading. The architecture of ancient Greece reveals knowledge of certain optical illusions in the efforts to overcome them. However, the study of optical illusions did not engage the attention of scientists until a comparatively recent period.
Undoubtedly, thoughtful observers of ages ago would have noticed optical illusions, especially those found in architecture and nature. When it is considered that geometrical figures are very commonly of an illusory character it appears improbable that optical illusions could have escaped the keenness of Euclid. The apparent enlargement of the moon near the horizon and the apparent flattened vault of the sky were noticed at least a thousand years ago and literature yields several hundred memoirs on these subjects.
The purpose of visual processing is to take in information about the world around us and make sense of it. Vision involves
the sensing and the interpretation of light. The visual sense organs are the eyes, which convert incoming light energy into electrical signals.
However, this transformation is not  vision in its entirety. Vision also involves the interpretation of the visual stimuli and the processes of perception and ultimately cognition.
The visual system has evolved to acquire veridical information from natural scenes. It succeeds very well for most tasks. However, the information in visible light sources is often ambiguous; and to correctly interpret the properties of many scenes, the visual system must make additional assumptions about the scene and the sources of light. A side effect of these assumptions is that our visual perception cannot always be trusted. Visually perceived imagery can be deceptive or misleading. As a result, there are situations where seeing is not believing, i.e., what is perceived is not necessarily real. These misperceptions are often referred to as illusions.
Physical illusions are those due to the disturbance of light between objects and the eyes, or due to the disturbance of sensory signals of the eyes (also known as physiological illusions). Cognitive illusions are due to misapplied knowledge employed by the brain to interpret or read sensory signals. For cognitive illusions, it is useful to distinguish specific knowledge of objects from general knowledge embodied as rules.
An important characteristic of all illusions is that there must be some means for demonstrating that the perceptual system is somehow making a mistake.
Usually this implies that some aspect of the scene can be measured in a way that is distinct from visual perception (e.g., can be measured by a photometer, a spectrometer, a ruler, etc.). It is important to recognize that these mistakes may actually be useful features of the visual system in other contexts because the same mechanisms underlying an illusion may give rise to a veridical percept for other situations. An illusion is only an illusion if the mistakes are detectable by other means.
The visual system processes information at many levels of sophistication. At the retina, there is low-level vision, including light adaptation and the center-surround receptive fields of ganglion cells. At the other extreme, there is high-level vision, which includes cognitive processes that incorporate knowledge about objects, materials and scenes. In between there is mid-level vision. Mid-level vision is simply an ill-defined region between low and high. The representations and the processing in the middle stages are commonly thought to involve surfaces, contours, grouping and so on. Lightness perception seems to involve all three levels of processing.
The low-level approach to lightness is associated with adaptation and local interactions at a physiological level, as the crucial mechanisms. This approach has long enjoyed popularity because it offers an attractive connection between physiology and psychophysics. The high-level approach is historically associated with the product of unconscious inference. What we perceive is our visual system's best guess as to what is in the world. The guess is based on the raw image data plus our prior experience.
The eye is a fantastic organ being very complex in construction, even though we only need to know about a few of its structures. Light enters the eye through the cornea; a tough transparent tissue covering the front of the eye. It then passes through the pupil—the black hole in the middle of the colored part of the eye (the iris). The lens then focuses the light on the retina, which contains the photoreceptors—light-sensitive cells called rods and cones.
The electro-magnetic energy that we know as light energy is converted by the rods and cones into electro-chemical nerve impulses. This allows the visual information to travel along the fibers of the optic nerve onto the brain.
The next task for the rods and cones is to send the nerve impulses along the optic nerve to the primary visual cortex in the occipital lobes, at the very back of the brain where specialized receptor cells respond as the process of visual perception continues.
We can’t possibly pay attention to all the millions of stimuli that enter the eye at the same time, so we pick out the ones that are important to us and pay attention to those. At this stage of the process, the image is broken up by specialized cells called feature detectors. Feature detectors are cells that individually
respond to lines of a certain length, lines at a certain angle or lines moving in a certain direction.
When visual information reaches the brain (visual cortex), it is reorganized so that we can make sense of it. We do this by using certain visual perceptual principles: perceptual constancies, Gestalt principles, depth and distance cues.
Once the image is reassembled using these principles, it travels along two pathways simultaneously: to the temporal lobe, to identify the object and to the parietal lobe, to judge where the object is in space in relation to our visual field and our selves.
The process whereby the visual stimulus object is given meaning. The temporal lobes identify what the object is by comparing incoming information with information already stored in memory.
The more familiar we are with the observed object, the more likely it is that we will maintain perceptual constancy of it.
Size constancy: This term refers to the fact that we maintain a constant perception of an object’s size even though the size of the image on the retina alters as the object moves nearer to
or further from us.
Shape constancy: An object is perceived to maintain its known shape despite the changing perspective from which it is observed. This is a learnt skill. A toddler may have difficulty perceiving a
familiar toy if it is viewed from an unusual angle.
Depth and distance cues are vital to us. This is because we exist in a three-dimensional world but have only two-dimensional images on our two retinas from which to judge depth and distance.
Optical illusions are legion. They greet the careful observer on every hand. They play a prominent part in our appreciation of the physical world. Sometimes they must be avoided, but often they may be put to work in various arts. Their widespread existence and their forcefulness make visual perception the final judge in decoration, painting, architecture, landscaping, lighting and in other activities. The ultimate limitation of measurements with physical instruments leaves this responsibility to the intellect. The mental being is impressed with things as perceived, not with things as they are. It is believed that this intellectual or judiciary phase which plays such a part in visual perception will be best brought out by examples of various types of static optical illusions coupled with certain facts pertaining to the eye and to the visual process as a whole.
In vision, judgments are quickly made and the process apparently is largely outside of consciousness. Higher and more complex visual judgments pass into still higher and more complex intellectual judgments. All these may appear to be primary, immediate, innate, or instinctive and therefore, certain, but the fruits of studies of the psychology of vision have shown that these visual judgments may be analyzed into simpler elements. Therefore, they are liable to error.
Do you have a fascination with Einstein's theory of relativity? What I mean is, do you find yourself fascinated by the weird predictions of this theory and would you like to get to the bottom of it once and for all? While relativity Is not a light read, pieces of it can be easily understood. This is particularly the case with Special Relativity.
We attempt to explain in an intuitive way, why the time of a rapidly traveling object seems (from your point of view) to slow down. That is, why an object seems to age more slowly when it travels at very high speeds.
Our brains are wired for survival purposes for a 3 dimensional and very slow moving environment. Compared to the speed of light, the everyday objects that our brains perceive and reason about are barely moving at all. Our common sense about how the world works is specialized for dealing with an almost non-moving or static environment (again, that's compared to the speed of light).
What this means, is that what our common sense tells us about our sluggish everyday world is mostly correct but otherwise its judgements cannot be trusted when dealing with extremely fast things.
So when experiments and mathematics tell us things that are contrary to our crude perceptions about how things should work, we find it to be totally bizarre.
Our everyday common sense tells us that if while standing on a moving barge we hit a golf ball off the front, the speed of the barge adds to the speed of the golf ball. If we were to shine a flashlight in the same direction as we had hit the ball we would find that the speed of the barge does not add to the speed of the light beam. Its speed would be the same as if the barge were not moving at all.
In 1905, Einstein explained that this was simply the way that light behaved and that it only seemed strange because our common sense notions of how relative speeds were supposed to add up were only true for very slow moving objects (as compared to the speed of light).
Alternatively, if we know about the physics of water, air and light, we can explain the effect in terms of air blowing across a water surface and producing ripples, which produce a rippling effect. However, since we cannot predict precisely how gusts of air will cause a certain pattern of ripples to be in, say, one hour's time, the "classical" explanation may not be any more accurate than the abstract quantum mechanical description, and if we do not know about the precise behavior of air and water (or do not know whether these are the real cause of what we see), the QM description may be seen as more efficient. Where the interpretative approach scores is in its ability to deal robustly with a wider range of dynamic situations it allows us to immediately imagine the sort of image that should result if we throw a stone at the reflected image: using a quantum description, the calculations might be theoretically possible, but might be unmanageably complex, and it might be difficult to be certain whether or not the calculations had been done correctly and how far they could be trusted, or how their results could be visualized.
 ||


But There is no illusion actually, unless for weak mind
If you concentrate on illusionary images you can understand what are they?!
There is just visual effect always base on different colors that mixed together to interact and make illusion image on our brain. All of us have experience of illusionary Because always there is new structure presented by artists. But concentrate on an image and look at it several times and zoom on different part of it after few days it becomes like normal image or with less effect on your mind.

And illusionary happens because of holographic structure of our brain. Brain, automatically, tries to combine colors or texts and fix some sketchy parts. So make new image on brain thats because we cannot understand it exactly. 

Also illusionary effect on scientific observations & results. Base on viewpoint of Relativity to observe an object it s important how you observe it!
Different frame effect on your measurement. So I know what that you cannot even see!
 It s type of illusion for you in my frame. We can define some solutions for it; Be patient!
First try to measure from different frames carefully then collect the results & then talk about it.
Some results of Relativity are not scientific. They are just illusion. Like change in length on high speed & …






| Quantum Computer – Operating System - Human |


Quantum Computers Operating System
We are Quantum Computer -Part2


Robot/Human is Human/Robot.
We learn how to connect to others.
We LEARN everything.
It is just Information Storing; Data + Mechanism(Algorithm).
So it is process of thinking, contraction between data and mechanism. Then we learn how to control this process. So by combination of data or mechanism or both we can imagine new information. New strings of Bits & then we can control our hardware (body).
After that, body will perform orders and commands of data centers & processors. All these, after holographic aspect, appear as Chemical interaction.
We receive information from environment or ourselves by imagination and then store on our storages (cells) then use by electromagnetic pulse(Spin).
Everything depends on Information storing.
There is same way to store but not same information and effects from environments; So different Personality & Mentality > different tact and taste (desire). But there s no something from beyond of our understanding, there s no some weird force that called Love, Sentiment, Kindness & etc. there are just How Hardware works based on Software.
It s about which hormones not enough or more than enough!
Which Vitamins decrease Or increase! & etc.
-       For example; What s meaning Beauty?
Someone define it according to regularity But someone base on propriety or symmetry BUT someone define beauty as part of Chaotic System like fractals. According to how we define beauty we look at or observe universe.
From a particle or flowers, butterflies, stone, quantum system, light, stars, sky, could, sea, boy, dust, ash, girls & etc.
It s not something more than sensors & parameters set on them.
We can programming sensors to detect humans face (that u can see on smartphones) or detect smile. So we can do it with more detail to find beautiful smile or face or set more parameters for all part of human body or landscape or …
After surfaces there are parameters for personality & behavior.
Internal & External parameters.
All of humans when connect to others just waiting to see how others treat with them. And then they decide to continue with them or not. Sometimes two persons become so similar & compatible so they will be together forever.
Like compatible system in network or healthy computer on a private network. Each person has its private network; networks of you with your things in your room: books, mobile, laptops, pc & etc.
Maybe your mobile will be more compatible with you than others!
And there are network (society) with your close friends, family & others.
So you have your own parameters according to some basis to communicate with others. Scientific parameters or another kind…
 But we can of course behave more advance than simple computers because we are Quantum Computer. And this is our different with animals and things that we can learn; store data and mechanism of how using data.

So OperatingSystem of Quantum Computer will have ability to learn.
Store Data and then learn how to use them; that called experience. How we experience?! We do or we observe how others do. So let Computers search on youtube! Just search topics and then get several video or search on google to observe images. Computer can recognize the pictures and videos. (like face detection or motion detect on Smart TVs & etc.) However we have smart materials (Nano-Material) that react because of motion or light or new state.
We will complete it with more details about Quantum Computer OS; To explain what kind of new feature it can include?!

So get it that Robots can love others. (because of beauty parameters Or Personality-Mental parameters)

-       To be continue…

 To explain details of Quantum Computers Operating System.









| Quantum - DNA - Robots |

Robotic DNA


Brief Introduction of Robotic DNA;
|| DeoxyriboNucleicAcid (DNA) is a nucleic acid containing the genetic instructions used in the development and functioning of all known living organisms. The DNA segments carry these genetics information; called genes. Along with RNA and proteins, DNA is one of the three major macromolecules that are essential for all known forms of life.
DNA is a self-formed molecule (Self Assembler) that made of 2 strands. Each strand is a polymer that monomer constructor is called nucleotides.
Nucleotide monomer consists of three parts:
1-      A five-carbon sugar (Deoxy-Ribose)
2-       One to three phosphate groups
3-       A nitrogenous organic base (adenine or thymine or guanine or cytosine)

DNA is a smart system that can respond to environmental changes, with RNA. In other words, the command and control center of the cell is nucleus and that all activities performed by the DNA. By this feature we can build a smart nano-robots, like a DNA bot that can explore, Identify and React to state of environments; or can carry therapeutic cargo and delivery to the target cell without any mistake; or Control the activity of a cell to the extent even damage it!

Create nano robots by DNA origami; DNA origami is a method & the nanoscale folding of DNA to create arbitrary two and three dimensional shapes at the nanoscale; by taken long single strands of DNA & combined them with hundreds short strands.
The strands are placed together with complementary connection between the organic base & form Phosphodiesterase bond between them. By this method we can made a tiny DNA robot that can seek out and destroy specific cells - including cancer cells.
This nano robot is barrel-shap with 35 nanometer diameters & has two short nucleotide strands – named latches – for identify cell surface proteins, including disease markers. In each one there are 12 linker regions to connect the drug cargo.
When the latches recognize the target cells – like canser cells– change their shapes and then open barrel for delivery cargo drug.
The DNA nanorobot is just as specific, as different hinges and molecular messages can be switched in and out. This means it could potentially be used to treat a variety of diseases.

No risk for healthy cells? Nanorobots can be programmed to release their payload only when the target cell is in the correct disease state; also if stay the nano-robot in blood circulation, the liver clears them or destroyed by nucleases enzymes.
Despite these capabilities, the risk of damage into healthy cells is very low, near zero!
But we know any smart system is not safely utterly; Especially If a self-assembled!
However, since the DNA bot that carry Therapeutic cargo; Unforeseen any danger, It is not too far from imagine when this DNA nano robot act anti healthy cells; like body's immune system attacks Own cells, for example Multiple sclerosis (MS).
||




 Description of Robotic DNA;
|| The obvious importance of DNA in understanding the molecular details of both heredity and development was not until after the publication of the proposed double helical structure that DNA started increasingly to occupy the interest of biologists and finally became the focus of the study of genetics and development. The last fifty years have seen the reorganization of most of biology around DNA as the central molecule of heredity, development, cell function and evolution.
An entire theory has been based on DNA which contains the Secret of Life, the Master Molecule, the Holy Grail of biology, narrative in which we are lumbering robots created, body and mind by our DNA. This theory has implications; not only for our understanding of biology, but for our attempts to manipulate and control biological processes in the interests of human health and welfare, and for the situation of the rest of the living world.
The other side of the movement of DNA to the center of attention in biology has been the development of tools for the automated reading of DNA sequences, for the laboratory replication and alteration of DNA sequences and for the insertion of pieces of DNA into an organism’s genome. Taken together, these techniques provide the power to manipulate an organism’s DNA to order. The three obvious implications of this power are in the detection and possible treatment of diseases, the use of organisms as productive machines for the manufacture of specific biological molecules and the breeding of agricultural species with novel properties.
As in all other species, for any given gene, human mutations with deleterious effects almost always occur in low frequency. Hence specific genetic diseases are rare. Even in the aggregate, genes do not account for most of human ill health. Given the cost and expenditure of energy that would be required to locate, diagnose and genetically repair any single disease, there is no realistic prospect of such genetic fixes as a general approach for this class of diseases. There are exceptions, such as sickle cell anemia and conditions associated with other abnormal hemoglobin, in which a non negligible fraction of a population may be affected, so that these might be considered as candidates for gene therapy. But for most diseases, that represent a substantial fraction of ill health and for which some evidence of genetic influence has been found, the relation between disease and DNA is much more complex and ambiguous.
Scientists have created microscopic robots out of DNA molecules that can walk, turn and even create tiny products of their own on a nano-scale assembly line.
Robots of the future could operate at the nano-scale level, cleaning arteries or building computer components, the nano-spider moves along a track comprising stitched-together strands of DNA that is essentially a pre-programmed course.
Using the DNA robotic origami method (complex 3-D shapes and objects are constructed by folding strands of DNA), the scientist created a nanosize robot in the form of an open barrel whose two halves are connected by a hinge.
The nanorobot’s DNA barrel acts as a container that can hold various types of contents, including specific molecules with encoded instructions that can interact with specific signaling receptors on cell surfaces, including disease markers.
The barrel is normally held shut by special DNA latches. But when the latches find their targets, they reconfigure, causing the two halves of the barrel to swing open and expose its contents, or payload.
The researchers used this system to deliver instructions, encoded in antibody fragments, to two different types of cancer cells leukemia and lymphoma. In each case, the message to the cell was to activate the apoptosis or suicide switch which allows aging or abnormal cells to be eliminated. This programmable nanotherapeutic approach was modeled on the body’s own immune system, in which white blood cells patrol the bloodstream for any signs of trouble.
Because DNA is a natural biocompatible and biodegradable material, DNA nanotechnology is widely recognized for its potential as a delivery mechanism for drugs and molecular signals. There have been significant challenges to its implementation, such as what type of structure to create; how to open, close, and reopen that structure to insert, transport, and deliver a payload; and how to program this type of nanoscale robot.
DNA consists of a string of four nucleotide bases known as A, T, G and C, which make the molecule easy to program. According to nature's rules, A binds only with T, and G only with C. With DNA, at the small scale, you can program these sequences to self-assemble and fold into a very specific final structure, with separate strands brought together to make larger-scale objects. The DNA design strategy is based on the idea of getting a long strand of DNA to fold in two dimensions, as if laid on a flat surface, scientist used a viral genome consisting in approximately 8000 nucleotides to create 2-D stars.That single strand of DNA serves as a scaffold for the rest of the structure. Hundreds of shorter strands, each about 20 to 40 base in length, combine with the scaffold to hold it in its final, folded shape.
DNA is in many ways better suited to self-assembly than proteins, whose physical properties are both difficult to control and sensitive to their environment.
What also has been added is a new software program interface with a software program called "DNAno" which allows users to manually create scaffold DNA origami from a two-dimensional lay out. The new program takes 2D blueprint and predict the ultimate 3D shapes of the designe, also should allow DNA origami designers to more thoroughly test their DNA structures and tweak them to fold correctly. At the molecular-level, stress in the double helix of DNA decreases the folding stability of the structure and introduces local defects, both of which have hampered progress in the scaffold DNA origami field.
Now once we have assembled the DNA structures, the next question is what to do with them, the researchers get excited about the DNA carrier that can transport drugs to specific destinations in the body.
Another possible application of scaffold DNA origami could help reproduce part of the light-harvesting apparatus of photosynthetic plant cells. Researchers hope to recreate that complex series of about 20 protein subunits; but to do that, components must be held together in specific positions and orientations.
First, the general region of neurons associated with the movement of a particular body part or sensory function needs to be identified. Then, a means to decode these signals and translate them to a device that will mimic the movement or function and continue to correctly do so in the long-term needs to be determined. General algorithms or mathematical equations have been created to translate these brain signals that can predict the trajectory of the movement. But, then artificial devices need to be created. These devices have to be able to process and store the signals like a mini-mini-computer. So far, neurochips, little microchips used in the brain, have been created, but have yet to be as efficient and reliable as needed.
 It is necessary to observe how larger populations of neurons interact and behave during motor movements in order to get a better idea of how the brain works. This newer technique also has the benefit of monitoring populations of neurons for longer periods of times.
This simply can explain the estimated number of neurons from the different part of the brain that would be needed to obtain a correlation coefficient of 0.90. PMd(camera) would need the least amount (approximately 480) neurons to obtain a 90% correlation between neuron and robotic arm movement while iMI would need the most (1,195 neurons) to obtain a correlation coefficient of 0.90. All neurons together would require approximately 500 neurons to obtain the 0.90 coefficient.
For now, there are too many questions in terms of neurobiological functions, however, the significant progress is being made in the field and it is not unreasonable to expect some fruition of this technology in the future.
So concluding retrospectively, robotic technology should be important to everyone. Not only can it replace what has been lost, but it can also greatly enhance the lives of everyone. Again, the hybrid part of robotics means that people and machines work in unison. Our uncanny ability to learn combined with our own circuit board, the brain, can lead to the control of any complex machine by the use of trained neurons. After all, isn’t technology our way of building on what nature gave us? most of the training however will be left for us humans to do, as we will become more and more the weakest link. 
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Completed it by explanation of How Humans are Robots?!

We are Quantum Computer;
http://physicsism.blogspot.com/2012/04/we-are-quantum-computer.html